*If you have already posted your techs under your zanpkuto then please move them to this thread and remove them from your zanpakuto*
+11
jmcast/makaveli
*ShAnE+DaWnStaR*
adiktuz
hanabishi kanda
artixvoncreg
Jin Grand
WinnieChan
Blankconan~Mirror of Dark
LORD ZANOS
Bo Ricero
Kaname
15 posters
Techniques
Kaname- Posts : 411
stat points : 388
Join date : 2009-03-12
- Post n°1
Techniques
*Thiis is were everybody post thier techniques. This will help when fighting and determining if a tech is a god mod or not.*
*If you have already posted your techs under your zanpkuto then please move them to this thread and remove them from your zanpakuto*
*If you have already posted your techs under your zanpkuto then please move them to this thread and remove them from your zanpakuto*
Kaname- Posts : 411
stat points : 388
Join date : 2009-03-12
- Post n°2
Re: Techniques
Name: Fire Ball
Type: Active, Offensive
Description: When not in shikai Kaname can form either a wind ball, or a fire ball in his hand . He then proceeds to throw it like a pitcher. In ressurction the the balls are shot from the dragons mouths.
Name: Wind Ball
Type: Offensive
Description: Kanme swirls the air and reiastu into his hand forming a sphere. Kaname then attack the opponent with it, which will usally causes them to go flying backwords, spinning around.Sometimes the attack will burn the opponent where they are hit by it.
Effect: When used in ressurection the ball is shot from the dragon ganulets.
Name: Wind blade
Type: Offensive
Description: Blades of wind are formed from the slashing of Kanryu
Name: Wangetsu Doragon Higyou
Type: Offensive
Description: Kaname slashes his renbato causing the air from the slash to catch on fire as it strikes.
Name: Flame Tornado
Type: Offensive
Description: Kaname uses his extreme speed to circle his opponent, while circle them, he slashes with his renbato causing flames to form a tornado around his opponent.
Cero Techniques
Name: Inferuno Cero
Type: Offensive
Description: Kaname combines his fire with a gran rey cero to make one of his most deadly attacks. The Cero looks like a flaming black hole. It's a gigantic black orb that glows with. When thrown, it explodes with the next thing it makes contact with. Since gaining control over his impressive reiatsu, the attack can engulf an area but only harm those he wishes it to harm.
Name: Inferuno Fist
Type: Offensive
Description: Abandoning the principle of control he'd learn or perhaps no longer able to maintain that control. Kaname has found ways to encompass is power into more deadly ways. He forms his concentrated smaller Inferuno Cero and encloses it around his fist. He then attacks with a punch, at that time, releases the cero point blank.
Name: Gran Inferuno
Type: Ultimate Finisher
Description: First done once consumed by his rage and his power unleashed, Kaname realized a wholly greater attack. He begins forming his Cero Oscuras in one hand, and the infamous Inferuno Cero in the other. He then crashes them together and launches the ensuing, enormous blast forward towards the opponent. This is Kanames most powerful attack
Ressurection Techniques:
Name: Air slicing blast
Type: Offensive
Description: A slight sonic sound is emitted from dragons ganulets. This sound allows the control of super sonic sound waves an air pressure. The air is then concentrated in one place, and creates large blasts of air shot from the ganulets.
Name: Dragon of Wind and Flames
Type: Active, Offensive, Defensive
Description: Kaname shoots a fire ball and a wind ball from each dragon ganulet. The four balls combine to form a flame dragon.
Effect: The dragon has 2 purpose, 1 offensive, and 1 defensive.
Offensive purpose: After the dargon is formed it flies and attacks Kaname opponent.
Defensive Purpose: After the dragon is formed it flies and circles Kaname protecting him from attacks.
Name: Blazing Tornado
Type: Active, Offensive
Description: Kaname slashes each blade diagonally once. The slashes let out a gust of wind that sparks when released. The slashes act as two halves to a whole combing to from a tornado of fire.
Name: Dragon Fire
Type: Offensive
Description: Kaname blows multiple fire balls from the dragon ganulets. It can also be combined with throwing weapons, which creates weapons engulfed in flames.
Name: Tsuin Wangetsu Doragon Higyou Tatsumaki
Type: Offensive Finisher
Description: Kaname does the the samething as the flame tornado, but he jump to the eye of the tornado and strikes with the Wangetsu Doragon Higyou, the technquies combine and engulf the opponents body in flames then it explodes.
Heaven Blade fighting style:
Kaname has a special sword fighting style. He uses his Masamune(lok at char profile to see what a masamune looks like) for all of the follwing techniques.
Name: Ryu Tsui Sen
Type: Offensive
Description: Ryu Tsui Sen is one of the most basic moves of the style. This move is used often, because most swordsmen have a blind spot in countering attacks from the air. It is simply a powerful sword slash descending from above.
Name: Ryu Kan Sen
Type: Offensive Counter
Description: Ryu Kan Sen is a counterattack move. After using Kaname's incredible speed to avoid a strike, this move is a strike against the back of the opponent's neck.
Name: Ryu Kan Sen - Tsumuji
Type: Offensive Counter
Description: Ryu Kan Sen Tsumuji is one of our Kanames' most powerful and effective counterattacks, second only to Ama Kakeru Ryuno Hirameki. As a weapon attacks, the user of the move will move using his most incredible speed, leap towards the attack, and spin around it, finishing with a powerful strike to the opponents neck.
Name: Ryu Sou Sen
Type: Offensive
Description: Ryu Sou Sen is a primitive form of Kuzu Ryu Sen. This move strikes all nine vital points randomly at very high speeds. However it does not strike them all simultaneously. This move is very useful against opponents with high stamina or that are slow to react.
Name: Ryu Sou Sen - Garami
Type: Offensive
Description: Ryu Sou Sen Garami is an alternative form of Ryu Sou Sen. Instead of striking the vital points at high speed, this attacks a focused point(such as a head, torso) at high speed.
Name: Ryu Shou Sen
Type: Defensive Counter
Description: Ryu Shou Sen is a very deadly technique of Kaname's fighting style. It is used to counterattack any attacks from above. When the powerful force of the upward bound blade clash with that of the velocity of the descending opponent, the impact is very tremendous.
Name: Sou Ryu Sen
Type: Defensive Counter
Description: Sou Ryu Sen is a move that is very effective as a surprise move. If a Battou Jutsu misses the original target, it usually leaves the attacker very vulnerable. To counter opponents taking advantage of this opportunity, the saya(scabbard) follows up the Battou Jutsu
Name: Sou Ryu Sen - Ikazuchi
Type: Defensive Counter
Description: The Ikazuchi variant of Sou Ryu Sen is used only rarely. It is the same move, however the variation is that the move leads with the saya instead of the sword. This move is effectively used as a distraction while the final blow is landing.
Name: Dou Ryu Sen
Type: Offensive
Description: Dou Ryu Sen is one of the more useful moves. With it, the user swings his sword right above the ground. The pressure uplifts dirt and rock that flies in the direction of the slash. This move is more of a setup attack; it can easily be followed up with a Ryu Tsui Sen, or other such move.
Name: Kuzu Ryu Sen
Type: Offensive
Description: Kuzu Ryu Sen is Kanames' absolute favorite move. This technique is the true display of the incredible speed that Kaname weilds. This move strikes all nine vital points of the body The speed of this attack makes it almost impossibe to defend, however, is used as a test for the Ama Kakeru Ryuno Hirameki. That is the only move that can possibly cancel out Kuzu Ryu Sen.
Name: Ama Kakeru Ryuno Hirameki
Type: Offensive Finisher
Description: This technique is identified as a Battou Jutsu (Sword Drawing Stance) that leads with the left leg instead of the right leg. In addition, if the initial strike is avoided or blocked, the force of the unusually fast slashing motion displaces the air around it, generating a vacuum in its wake and sucking the opponent in; as this happens, the body is spun around for a second strike, with the previous action adding force and momentum to the swing, making the subsequent strike far stronger.
Type: Active, Offensive
Description: When not in shikai Kaname can form either a wind ball, or a fire ball in his hand . He then proceeds to throw it like a pitcher. In ressurction the the balls are shot from the dragons mouths.
Name: Wind Ball
Type: Offensive
Description: Kanme swirls the air and reiastu into his hand forming a sphere. Kaname then attack the opponent with it, which will usally causes them to go flying backwords, spinning around.Sometimes the attack will burn the opponent where they are hit by it.
Effect: When used in ressurection the ball is shot from the dragon ganulets.
Name: Wind blade
Type: Offensive
Description: Blades of wind are formed from the slashing of Kanryu
Name: Wangetsu Doragon Higyou
Type: Offensive
Description: Kaname slashes his renbato causing the air from the slash to catch on fire as it strikes.
Name: Flame Tornado
Type: Offensive
Description: Kaname uses his extreme speed to circle his opponent, while circle them, he slashes with his renbato causing flames to form a tornado around his opponent.
Cero Techniques
Name: Inferuno Cero
Type: Offensive
Description: Kaname combines his fire with a gran rey cero to make one of his most deadly attacks. The Cero looks like a flaming black hole. It's a gigantic black orb that glows with. When thrown, it explodes with the next thing it makes contact with. Since gaining control over his impressive reiatsu, the attack can engulf an area but only harm those he wishes it to harm.
Name: Inferuno Fist
Type: Offensive
Description: Abandoning the principle of control he'd learn or perhaps no longer able to maintain that control. Kaname has found ways to encompass is power into more deadly ways. He forms his concentrated smaller Inferuno Cero and encloses it around his fist. He then attacks with a punch, at that time, releases the cero point blank.
Name: Gran Inferuno
Type: Ultimate Finisher
Description: First done once consumed by his rage and his power unleashed, Kaname realized a wholly greater attack. He begins forming his Cero Oscuras in one hand, and the infamous Inferuno Cero in the other. He then crashes them together and launches the ensuing, enormous blast forward towards the opponent. This is Kanames most powerful attack
Ressurection Techniques:
Name: Air slicing blast
Type: Offensive
Description: A slight sonic sound is emitted from dragons ganulets. This sound allows the control of super sonic sound waves an air pressure. The air is then concentrated in one place, and creates large blasts of air shot from the ganulets.
Name: Dragon of Wind and Flames
Type: Active, Offensive, Defensive
Description: Kaname shoots a fire ball and a wind ball from each dragon ganulet. The four balls combine to form a flame dragon.
Effect: The dragon has 2 purpose, 1 offensive, and 1 defensive.
Offensive purpose: After the dargon is formed it flies and attacks Kaname opponent.
Defensive Purpose: After the dragon is formed it flies and circles Kaname protecting him from attacks.
Name: Blazing Tornado
Type: Active, Offensive
Description: Kaname slashes each blade diagonally once. The slashes let out a gust of wind that sparks when released. The slashes act as two halves to a whole combing to from a tornado of fire.
Name: Dragon Fire
Type: Offensive
Description: Kaname blows multiple fire balls from the dragon ganulets. It can also be combined with throwing weapons, which creates weapons engulfed in flames.
Name: Tsuin Wangetsu Doragon Higyou Tatsumaki
Type: Offensive Finisher
Description: Kaname does the the samething as the flame tornado, but he jump to the eye of the tornado and strikes with the Wangetsu Doragon Higyou, the technquies combine and engulf the opponents body in flames then it explodes.
Heaven Blade fighting style:
Kaname has a special sword fighting style. He uses his Masamune(lok at char profile to see what a masamune looks like) for all of the follwing techniques.
Name: Ryu Tsui Sen
Type: Offensive
Description: Ryu Tsui Sen is one of the most basic moves of the style. This move is used often, because most swordsmen have a blind spot in countering attacks from the air. It is simply a powerful sword slash descending from above.
Name: Ryu Kan Sen
Type: Offensive Counter
Description: Ryu Kan Sen is a counterattack move. After using Kaname's incredible speed to avoid a strike, this move is a strike against the back of the opponent's neck.
Name: Ryu Kan Sen - Tsumuji
Type: Offensive Counter
Description: Ryu Kan Sen Tsumuji is one of our Kanames' most powerful and effective counterattacks, second only to Ama Kakeru Ryuno Hirameki. As a weapon attacks, the user of the move will move using his most incredible speed, leap towards the attack, and spin around it, finishing with a powerful strike to the opponents neck.
Name: Ryu Sou Sen
Type: Offensive
Description: Ryu Sou Sen is a primitive form of Kuzu Ryu Sen. This move strikes all nine vital points randomly at very high speeds. However it does not strike them all simultaneously. This move is very useful against opponents with high stamina or that are slow to react.
Name: Ryu Sou Sen - Garami
Type: Offensive
Description: Ryu Sou Sen Garami is an alternative form of Ryu Sou Sen. Instead of striking the vital points at high speed, this attacks a focused point(such as a head, torso) at high speed.
Name: Ryu Shou Sen
Type: Defensive Counter
Description: Ryu Shou Sen is a very deadly technique of Kaname's fighting style. It is used to counterattack any attacks from above. When the powerful force of the upward bound blade clash with that of the velocity of the descending opponent, the impact is very tremendous.
Name: Sou Ryu Sen
Type: Defensive Counter
Description: Sou Ryu Sen is a move that is very effective as a surprise move. If a Battou Jutsu misses the original target, it usually leaves the attacker very vulnerable. To counter opponents taking advantage of this opportunity, the saya(scabbard) follows up the Battou Jutsu
Name: Sou Ryu Sen - Ikazuchi
Type: Defensive Counter
Description: The Ikazuchi variant of Sou Ryu Sen is used only rarely. It is the same move, however the variation is that the move leads with the saya instead of the sword. This move is effectively used as a distraction while the final blow is landing.
Name: Dou Ryu Sen
Type: Offensive
Description: Dou Ryu Sen is one of the more useful moves. With it, the user swings his sword right above the ground. The pressure uplifts dirt and rock that flies in the direction of the slash. This move is more of a setup attack; it can easily be followed up with a Ryu Tsui Sen, or other such move.
Name: Kuzu Ryu Sen
Type: Offensive
Description: Kuzu Ryu Sen is Kanames' absolute favorite move. This technique is the true display of the incredible speed that Kaname weilds. This move strikes all nine vital points of the body The speed of this attack makes it almost impossibe to defend, however, is used as a test for the Ama Kakeru Ryuno Hirameki. That is the only move that can possibly cancel out Kuzu Ryu Sen.
Name: Ama Kakeru Ryuno Hirameki
Type: Offensive Finisher
Description: This technique is identified as a Battou Jutsu (Sword Drawing Stance) that leads with the left leg instead of the right leg. In addition, if the initial strike is avoided or blocked, the force of the unusually fast slashing motion displaces the air around it, generating a vacuum in its wake and sucking the opponent in; as this happens, the body is spun around for a second strike, with the previous action adding force and momentum to the swing, making the subsequent strike far stronger.
Last edited by Kaname on Wed Apr 01, 2009 12:55 am; edited 10 times in total
Bo Ricero- Posts : 1076
stat points : 1079
Join date : 2009-03-18
Location : Living with Hateshi on my island.
- Post n°3
Re: Techniques
Name: Cero
Type: Active, Offensive
Description: A normal cero blast.
Effect: N/A
Name: Grand Rey Cero
Type: Active, Offensive
Description: Infuse blood with cero to create a more powerful cero.
Effect: N/A
Name: Balero lighting
Type: Active, Offensive
Description: The fusion of a Bala and a Cero giveing it the strength of a GRC and the speed of a Bala. This attack looks like the Hado #4 except that it is thicker and red.
Effect: When an enemy is hit by this attack they are stund. (one post)
Name: Cero Oscuras
Type: Active, Offensive
Description: One of the ultimate cero. This is a black cero that can even defeat the GRC.
Effect: N/A
Name: Extremo Servo
Discription: This use spirit energy condesing it into a shield from attacks.
Type: Active, Defensive
Effect: It can defend against GRC and spell up 80. If used against anything more than with break down the damage. If used against some thing weaker than a GRC, or under level 40 spell than it can be reflected.
Type: Active, Offensive
Description: A normal cero blast.
Effect: N/A
Name: Grand Rey Cero
Type: Active, Offensive
Description: Infuse blood with cero to create a more powerful cero.
Effect: N/A
Name: Balero lighting
Type: Active, Offensive
Description: The fusion of a Bala and a Cero giveing it the strength of a GRC and the speed of a Bala. This attack looks like the Hado #4 except that it is thicker and red.
Effect: When an enemy is hit by this attack they are stund. (one post)
Name: Cero Oscuras
Type: Active, Offensive
Description: One of the ultimate cero. This is a black cero that can even defeat the GRC.
Effect: N/A
Name: Extremo Servo
Discription: This use spirit energy condesing it into a shield from attacks.
Type: Active, Defensive
Effect: It can defend against GRC and spell up 80. If used against anything more than with break down the damage. If used against some thing weaker than a GRC, or under level 40 spell than it can be reflected.
Last edited by Bo Ricero on Sun Mar 22, 2009 2:48 am; edited 1 time in total
LORD ZANOS- Posts : 76
stat points : 76
Join date : 2009-03-19
- Post n°4
Re: Techniques
not here
Last edited by LORD ZANOS on Fri Mar 20, 2009 4:02 am; edited 1 time in total
Blankconan~Mirror of Dark- Posts : 597
stat points : 623
Join date : 2009-03-17
Age : 29
Character sheet
battle grounds:
(10/10)
- Post n°5
Re: Techniques
Cero Lento: Slows down the enemy's movements a split second before impact
Bakudo 59 (Uragiruherasu): Creates a cross of hardened reiatsu which locks the target to any surface possible until released or broken.
Cero Pesadilla: Creates an image of the target's worst fear and seals them inside until they defeat it. Target is vulnerable for attacks but can retaliate.
Hado 70 (Juuyubi Byakurai): From all fingers, fire Byakurai, increasing the explosive power by at least ten times. It is controllable by thought.
Incantation: 焦点我が 力 , 起爆付き忘却 , 十指白雷!
(Focus my power, explode to oblivion, ten finger byakurai!)
Bakudo 59 (Uragiruherasu): Creates a cross of hardened reiatsu which locks the target to any surface possible until released or broken.
Cero Pesadilla: Creates an image of the target's worst fear and seals them inside until they defeat it. Target is vulnerable for attacks but can retaliate.
Hado 70 (Juuyubi Byakurai): From all fingers, fire Byakurai, increasing the explosive power by at least ten times. It is controllable by thought.
Incantation: 焦点我が 力 , 起爆付き忘却 , 十指白雷!
(Focus my power, explode to oblivion, ten finger byakurai!)
WinnieChan- Posts : 374
stat points : 293
Join date : 2009-03-14
- Post n°6
Re: Techniques
Blankconan wrote:Cero Lento: Slows down the enemy's movements a split second before impact
Bakudo 59 (Uragiruherasu): Creates a cross of hardened reiatsu which locks the target to any surface possible until released or broken.
Cero Pesadilla: Creates an image of the target's worst fear and seals them inside until they defeat it. Target is vulnerable for attacks but can retaliate.
Hado 70 (Juuyubi Byakurai): From all fingers, fire Byakurai, increasing the explosive power by at least ten times. It is controllable by thought.
Incantation: 焦点我が 力 , 起爆付き忘却 , 十指白雷!
(Focus my power, explode to oblivion, ten finger byakurai!)
lol ur cero pesadilla looks like my bankai skill =.=""""
Jin Grand- Posts : 872
stat points : 440
Join date : 2009-03-11
Age : 36
Location : 3rd Division Captain
- Post n°7
Re: Techniques
The techniques I can use are:
1: Lightning Orbs; five lightning orbs shoots from the five blade tips. (Shikai Only)
2: Electric Field; its a binding spell that temporarily paralyses anyone within a 15 feet radius arund me, but only if they have contact with the ground
3: Lightning Missile; shoots between one to five lightning beams after my enemy, chasing him until they hit their target or something else
4: Lightning clones; creates from one to five clone made of lightning
5: Lightning shield; holds my sword horizontally and creates a square lightning shield
6: Lightning dome; I point the sword towards the sky and shoots a lightning ball into the air, the ball expands and takes form of a dome protecting me and everything in a radius of 10 feet around me
7: Lightning Fire; creates yellow fire around the four extra blades and Im able to shoot fire balls after my enemies at will, the fire burns at 15,000 degrees Celsius
Bankai: Sennenryuu no Raiken (Lightning Sword of the Millennium Dragon): I hold the sword towards the sky and yell "Bankai", a large lightning bolt shoots from the sky into my sword, that loses the four extra blade, but grows about a feet longer. The only other difference is that my eyes begin to shine unnaturally yellow.
1: Lightning Step; allows me to move at the speed of lightning
2: Electric Field; basically the same but the range doubles
3: Lightning Blast; shoots a large bolt of lightning
4: Lightning Strike; charges lightning into the sword, that explodes on impact causing great damage
5: lightning clones; creates from one to seven clones made of lightning
6: lightning shield; holds sword horizontally and creates a square shield
7: lightning dome; I point the sword towards the sky and shoots a lightning ball into the air, the ball expands and takes form of a dome protecting me and everything in a radius of 20 feet around me
8: lightning fire; creates yellow fire around my sword, that reaches 20,000 degrees Celsius
Boost abilities:
1: lightning tempo; covers the body in yellow energy, increases speed, but decreases attack and defence
2: lightning armour; covers the body in electric energy that can paralyse anything on tough, increases defence, but decreases attack and speed
3: lightning sword; creates a second sword made of lightning(this sword can use all the abilities that my normal sword can), increases attack, but decreases speed and defence
currently I can only use two of my boost abilities at the same time
Rai no Sennenryuu (Millennium Dragon of Lightning); My sword vanishes and a giant lightning dragon appears behind me. This is my Bankais second form
techniques;
1: Lightning Ball; blue lightning balls is send flying towards the enemy, number is between one and five, the more balls the less power each ball have, but the harder it is to evade
2: Falling Lightning; the dragon roars and Lightning starts to shoot down from the sky, hitting whatever I want
3: Lightning Net; creates a net of lightning bolt around me and protects me from any damage
4: Lightning Missile; the dragon shoots out any number of beams towards the enemy, that follows our target until they hit it or something else
5: Lightning Fire; the dragon shoots out a large ball of yellow fire that reaches 25,000 degrees Celsius
Boost abilities:
1: lightning armour; covers the body in electric energy that can paralyse anything on tough, increases defence, but decreases attack and speed
2: lightning tempo; covers the body in yellow energy, increases speed, but decreases attack and defence
3: lightning sword; creates a second sword made of lightning(this sword can use all the abilities that my normal sword can), increases attack, but decreases speed and defence
currently I can only use two of my boost abilities at the same time
Sennenryuu no Rai-jin (the Lightning Gods Millennium dragon) my bankais last form, can only be activated after the Rai no Sennenryuu have been used; the dragon disappears and two lightning wings grows out of my back and gauntlets of lightning forms over my hands, giving me the power to control lightning as I see fit and my power and speed increases 10 times
techniques:
1: Lightning strike; charges lightning energy into my fist, that explodes on impact
2: lightning sword; forms a large katana shaped sword of dense lightning in one or both of my hands
3: Lightning spear; forms a spear of concentreret lightning and throws it at my enemy with great speed
4: Lightning surge; forms a lightning ball in my right hand and shoots it towards my enemy while gathering lightning energy in my left hand, that I’m capable of feeding into the lightning ball at any time making it stronger and making it possible for me to remote control it
5: lightning clones; creates from one to ten clones made of lightning
6: lightning spikes; my wings dissolve into 100 spikes, that paralyses my opponent if even one touch’s: by releasing reiatsu into my back I can grow my wings again.
7: lightning tornado; my wings start to move insanely fast creating a tornado, lightning spears are added to the tornado, piercing anyone who gets hit by the giant tornado
8: Falling Lightning; I points a finger towards the sky and Lightning starts to shoot down, hitting whatever I want
9: wing shield; wing grows and covers my body completely and protects me from any damage
10: wing dome; my wings grows even bigger and creates a dome, protecting me and everyone with a 30 feet radius around me
11: static electricity; I send a strong current for electricity through my enemy’s body, making it completely numb. I can only use this attack if I’m in direct contact with my enemies skin
12: Lightning Fire; creates a large ball of yellow fire that reaches 30,000 degrees Celsius
Boost abilities
1: lightning tempo; covers me in yellow reiatsu, increases my speed, but decreases my strength and defence
2: lightning claw; creates a claw on each of my ten fingers, increases strength, but decreases my speed and defence
3: lightning defence; my wings grow bigger allowing me to better defend myself, increases defence, but decreases strength and speed
Currently I can only use two of my boost abilities at the same time
Clone techniques
the clones can use all the same skill as I can, but the power is half of mine
techniques after mask is on
Cero; can be used at all times
Lightning Cero; fuses lightning and cero; can be used during Shikai and all forms off Bankai
Grand Rey Cero; can be used at all times
Grand Rey Lightning; can be used during Shikai and all forms off Bankai
Abilities learned after mask training: when mask is on I can go from Sennenryuu no Raiken to Sennenryuu no Rai-jin
new ability due to fusion with Dee Sniders Zan: magnetism; able to rebel or draw in anything I want by using the electricity in the air. can be used without releasing zan, but is weaker.
1: Lightning Orbs; five lightning orbs shoots from the five blade tips. (Shikai Only)
2: Electric Field; its a binding spell that temporarily paralyses anyone within a 15 feet radius arund me, but only if they have contact with the ground
3: Lightning Missile; shoots between one to five lightning beams after my enemy, chasing him until they hit their target or something else
4: Lightning clones; creates from one to five clone made of lightning
5: Lightning shield; holds my sword horizontally and creates a square lightning shield
6: Lightning dome; I point the sword towards the sky and shoots a lightning ball into the air, the ball expands and takes form of a dome protecting me and everything in a radius of 10 feet around me
7: Lightning Fire; creates yellow fire around the four extra blades and Im able to shoot fire balls after my enemies at will, the fire burns at 15,000 degrees Celsius
Bankai: Sennenryuu no Raiken (Lightning Sword of the Millennium Dragon): I hold the sword towards the sky and yell "Bankai", a large lightning bolt shoots from the sky into my sword, that loses the four extra blade, but grows about a feet longer. The only other difference is that my eyes begin to shine unnaturally yellow.
1: Lightning Step; allows me to move at the speed of lightning
2: Electric Field; basically the same but the range doubles
3: Lightning Blast; shoots a large bolt of lightning
4: Lightning Strike; charges lightning into the sword, that explodes on impact causing great damage
5: lightning clones; creates from one to seven clones made of lightning
6: lightning shield; holds sword horizontally and creates a square shield
7: lightning dome; I point the sword towards the sky and shoots a lightning ball into the air, the ball expands and takes form of a dome protecting me and everything in a radius of 20 feet around me
8: lightning fire; creates yellow fire around my sword, that reaches 20,000 degrees Celsius
Boost abilities:
1: lightning tempo; covers the body in yellow energy, increases speed, but decreases attack and defence
2: lightning armour; covers the body in electric energy that can paralyse anything on tough, increases defence, but decreases attack and speed
3: lightning sword; creates a second sword made of lightning(this sword can use all the abilities that my normal sword can), increases attack, but decreases speed and defence
currently I can only use two of my boost abilities at the same time
Rai no Sennenryuu (Millennium Dragon of Lightning); My sword vanishes and a giant lightning dragon appears behind me. This is my Bankais second form
techniques;
1: Lightning Ball; blue lightning balls is send flying towards the enemy, number is between one and five, the more balls the less power each ball have, but the harder it is to evade
2: Falling Lightning; the dragon roars and Lightning starts to shoot down from the sky, hitting whatever I want
3: Lightning Net; creates a net of lightning bolt around me and protects me from any damage
4: Lightning Missile; the dragon shoots out any number of beams towards the enemy, that follows our target until they hit it or something else
5: Lightning Fire; the dragon shoots out a large ball of yellow fire that reaches 25,000 degrees Celsius
Boost abilities:
1: lightning armour; covers the body in electric energy that can paralyse anything on tough, increases defence, but decreases attack and speed
2: lightning tempo; covers the body in yellow energy, increases speed, but decreases attack and defence
3: lightning sword; creates a second sword made of lightning(this sword can use all the abilities that my normal sword can), increases attack, but decreases speed and defence
currently I can only use two of my boost abilities at the same time
Sennenryuu no Rai-jin (the Lightning Gods Millennium dragon) my bankais last form, can only be activated after the Rai no Sennenryuu have been used; the dragon disappears and two lightning wings grows out of my back and gauntlets of lightning forms over my hands, giving me the power to control lightning as I see fit and my power and speed increases 10 times
techniques:
1: Lightning strike; charges lightning energy into my fist, that explodes on impact
2: lightning sword; forms a large katana shaped sword of dense lightning in one or both of my hands
3: Lightning spear; forms a spear of concentreret lightning and throws it at my enemy with great speed
4: Lightning surge; forms a lightning ball in my right hand and shoots it towards my enemy while gathering lightning energy in my left hand, that I’m capable of feeding into the lightning ball at any time making it stronger and making it possible for me to remote control it
5: lightning clones; creates from one to ten clones made of lightning
6: lightning spikes; my wings dissolve into 100 spikes, that paralyses my opponent if even one touch’s: by releasing reiatsu into my back I can grow my wings again.
7: lightning tornado; my wings start to move insanely fast creating a tornado, lightning spears are added to the tornado, piercing anyone who gets hit by the giant tornado
8: Falling Lightning; I points a finger towards the sky and Lightning starts to shoot down, hitting whatever I want
9: wing shield; wing grows and covers my body completely and protects me from any damage
10: wing dome; my wings grows even bigger and creates a dome, protecting me and everyone with a 30 feet radius around me
11: static electricity; I send a strong current for electricity through my enemy’s body, making it completely numb. I can only use this attack if I’m in direct contact with my enemies skin
12: Lightning Fire; creates a large ball of yellow fire that reaches 30,000 degrees Celsius
Boost abilities
1: lightning tempo; covers me in yellow reiatsu, increases my speed, but decreases my strength and defence
2: lightning claw; creates a claw on each of my ten fingers, increases strength, but decreases my speed and defence
3: lightning defence; my wings grow bigger allowing me to better defend myself, increases defence, but decreases strength and speed
Currently I can only use two of my boost abilities at the same time
Clone techniques
the clones can use all the same skill as I can, but the power is half of mine
techniques after mask is on
Cero; can be used at all times
Lightning Cero; fuses lightning and cero; can be used during Shikai and all forms off Bankai
Grand Rey Cero; can be used at all times
Grand Rey Lightning; can be used during Shikai and all forms off Bankai
Abilities learned after mask training: when mask is on I can go from Sennenryuu no Raiken to Sennenryuu no Rai-jin
new ability due to fusion with Dee Sniders Zan: magnetism; able to rebel or draw in anything I want by using the electricity in the air. can be used without releasing zan, but is weaker.
Last edited by Jin Grand on Sun Mar 22, 2009 1:45 pm; edited 1 time in total
Blankconan~Mirror of Dark- Posts : 597
stat points : 623
Join date : 2009-03-17
Age : 29
Character sheet
battle grounds:
(10/10)
- Post n°8
Re: Techniques
WinnieChan wrote:
lol ur cero pesadilla looks like my bankai skill =.=""""
Oh sorry, didn't know that
artixvoncreg- Posts : 1420
stat points : 1417
Join date : 2009-03-20
Age : 29
Location : my lab where i make training devices and the odd strange experiment
- Post n°9
Re: Techniques
special technique # 1 black sun set : i raise my blade high into the sky pointing it straight up and i swing down hard causing black flames to shoot out
special technique # 2 black sun rise : i lower my blade to the floor and swing upwards forcing spiritual pressure into the blade and then to explode on eimpact
final technique # 1 black sun 280 apocalypse : i hold both arms out to my sides and and focus alot of spiritual energy into my arms and blades then i shunpo behind my opponent and frantically swing my sword 280 times slashing my enemys back
final technique # 2 black sun 666 road to hell : i hold my blades out to my sides and focus almost all spiritual energy into my arms and blade i then shunpo behind my opponent and frantically slash 666 times on the 666th slash an illusion is created me and my enemy are fighting on a red bricked road which seems to have no end and to escape this illusion my enemy must reach the end of the road
( note the second final technique can only be performed in bankai i am willing to teach my techniques but they will be gruesome and the final techniques im sorry to say will involve a form of torture you have been warned if you wish to learn just ask me next time you see me or pm me)
special technique # 2 black sun rise : i lower my blade to the floor and swing upwards forcing spiritual pressure into the blade and then to explode on eimpact
final technique # 1 black sun 280 apocalypse : i hold both arms out to my sides and and focus alot of spiritual energy into my arms and blades then i shunpo behind my opponent and frantically swing my sword 280 times slashing my enemys back
final technique # 2 black sun 666 road to hell : i hold my blades out to my sides and focus almost all spiritual energy into my arms and blade i then shunpo behind my opponent and frantically slash 666 times on the 666th slash an illusion is created me and my enemy are fighting on a red bricked road which seems to have no end and to escape this illusion my enemy must reach the end of the road
( note the second final technique can only be performed in bankai i am willing to teach my techniques but they will be gruesome and the final techniques im sorry to say will involve a form of torture you have been warned if you wish to learn just ask me next time you see me or pm me)
Blankconan~Mirror of Dark- Posts : 597
stat points : 623
Join date : 2009-03-17
Age : 29
Character sheet
battle grounds:
(10/10)
- Post n°10
Re: Techniques
The Technique that cuts a person 1000 times with 1000 blades?
hanabishi kanda- Admin
- Posts : 1725
stat points : 1528
Join date : 2009-03-11
Age : 32
Location : U.S. michigan
Character sheet
battle grounds:
(10/10)
- Post n°11
Re: Techniques
plese use a number reasonable. its almost imposible to cut up a person 1000 times thouroughly. unless you mean by a simple cut where it doesn't slice off a limb or something.Blankconan wrote:The Technique that cuts a person 1000 times with 1000 blades?
for some reason. when i say cut. i keep thinking of cutting a person through. like you slice through a persons stumach and they are split in half
adiktuz- Posts : 263
stat points : 177
Join date : 2009-03-12
Age : 33
Location : somewhere in here
- Post n°12
Re: Techniques
Here are some techniques for my "forbidden" zanpakto release (The combined raikou and skeogul which is forbidden in fights)
Thundercharge of Ultra Destruction - Creates a very high-energy electrified field around me which enlarges fast and causes extreme damage to those caught in it.
Thundercharge of Ultra Destruction - Creates a very high-energy electrified field around me which enlarges fast and causes extreme damage to those caught in it.
*ShAnE+DaWnStaR*- Posts : 1345
stat points : 1147
Join date : 2009-03-13
Age : 31
Location : The Violent winds of the skies...
- Post n°13
Re: Techniques
Here are some of the following techniques of my zan see whether they're god mod or not.
White Fire
Type: Offensive/Supportive
Description: Very much like amaterasu from naruto, it cannot be put out, only goes out over time, it has the heat equal to that of fire caused by lightning, and it can also be used as a healing technique at times.
StormTechnique: Restrictment Blaze
Type: Offensive/Binding
Description: A ring forms around the opponent and it bursts into white fire, kind of like a explosion. Has all the effects of white fire and it also binds the opponent. It can be used wherever my spirit particles are present, even if they are remnants on an opponents' wound.
White Fire
Type: Offensive/Supportive
Description: Very much like amaterasu from naruto, it cannot be put out, only goes out over time, it has the heat equal to that of fire caused by lightning, and it can also be used as a healing technique at times.
StormTechnique: Restrictment Blaze
Type: Offensive/Binding
Description: A ring forms around the opponent and it bursts into white fire, kind of like a explosion. Has all the effects of white fire and it also binds the opponent. It can be used wherever my spirit particles are present, even if they are remnants on an opponents' wound.
adiktuz- Posts : 263
stat points : 177
Join date : 2009-03-12
Age : 33
Location : somewhere in here
- Post n°14
Re: Techniques
adiktuz wrote:Here are some techniques for my "forbidden" zanpakto release (The combined raikou and skeogul which is forbidden in fights)
Thundercharge of Ultra Destruction - Creates a very high-energy electrified field around me which enlarges fast and causes extreme damage to those caught in it.
Here is a tech I can use always:
Hollow Seal: my iris turns red and I became able to shot balas and ceros(its like a minor hollowfication)
Reiatsu Sap Clone: I create a clone that when an opponent hits it or goes near it explodes then sapps away almost all of their reiatsu but also saps a lot of mine (not always usable, does not have an exact cooldown but since saps almost all of my energy I must regenerate it first before I can use another or it will now have a great effect)
jmcast/makaveli- Posts : 3256
stat points : 2868
Join date : 2009-03-13
Age : 29
Location : the 6th divison
- Post n°15
Re: Techniques
Kaname wrote:Name: Fire Ball
Type: Active, Offensive
Description: When not in shikai Kaname can form either a wind ball, or a fire ball in his hand . He then proceeds to throw it like a pitcher. In ressurction the the balls are shot from the dragons mouths.
Name: Wind Ball
Type: Offensive
Description: Kanme swirls the air and reiastu into his hand forming a sphere. Kaname then attack the opponent with it, which will usally causes them to go flying backwords, spinning around.Sometimes the attack will burn the opponent where they are hit by it.
Effect: When used in ressurction the ball is shot from the dragon ganulets.
Name: Wind blade
Type: Offensive
Description: Blades of wind are formed from the slashing of Kanryu
Ressurction Techniques:
Name: Air slicing blast
Type: Offensive
Description: A slight sonic sound is emitted from dragons ganulets. This sound allows the control of super sonic sound waves an air pressure. The air is then concentrated in one place, and creates large blasts of air shot from the ganulets.
Name: Dragon of Wind and Flames
Type: Active, Offensive, Defensive
Description: Kaname shoots a fire ball and a wind ball from each dragon ganulet. The four balls combine to form a flame dragon.
Effect: The dragon has 2 purpose, 1 offensive, and 1 defensive.
Offensive purpose: After the dargon is formed it flies and attacks Kaname opponent.
Defensive Purpose: After the dragon is formed it flies and circles Kaname protecting him from attacks.
Name: Blazing Tornado
Type: Active, Offensive
Description: Kaname slashes each blade diagonally once. The slashes let out a gust of wind that sparks when released. The slashes act as two halves to a whole combing to from a tornado of fire.
Name: Dragon Fire
Type: Offensive
Description: Kaname blows multiple fire balls from the dragon ganulets. It can also be combined with throwing weapons, which creates weapons engulfed in flames.
Heaven Blade fighting style:
Kaname has a special sword fighting style. He uses his Masamune for all of the follwing techniques.
Name: Ryu Tsui Sen
Type: Offensive
Description: Ryu Tsui Sen is one of the most basic moves of the style. This move is used often, because most swordsmen have a blind spot in countering attacks from the air. It is simply a powerful sword slash descending from above.
Name: Ryu Kan Sen
Type: Offensive Counter
Description: Ryu Kan Sen is a counterattack move. After using Kaname's incredible speed to avoid a strike, this move is a strike against the back of the opponent's neck.
Name: Ryu Kan Sen - Tsumuji
Type: Offensive Counter
Description: Ryu Kan Sen Tsumuji is one of our Kanames' most powerful and effective counterattacks, second only to Ama Kakeru Ryuno Hirameki. As a weapon attacks, the user of the move will move using his most incredible speed, leap towards the attack, and spin around it, finishing with a powerful strike to the opponents neck.
Name: Ryu Sou Sen
Type: Offensive
Description: Ryu Sou Sen is a primitive form of Kuzu Ryu Sen. This move strikes all nine vital points randomly at very high speeds. However it does not strike them all simultaneously. This move is very useful against opponents with high stamina or that are slow to react.
Name: Ryu Sou Sen - Garami
Type: Offensive
Description: Ryu Sou Sen Garami is an alternative form of Ryu Sou Sen. Instead of striking the vital points at high speed, this attacks a focused point(such as a head, torso) at high speed.
Name: Ryu Shou Sen
Type: Defensive Counter
Description: Ryu Shou Sen is a very deadly technique of Kaname's fighting style. It is used to counterattack any attacks from above. When the powerful force of the upward bound blade clash with that of the velocity of the descending opponent, the impact is very tremendous.
Name: Sou Ryu Sen
Type: Defensive Counter
Description: Sou Ryu Sen is a move that is very effective as a surprise move. If a Battou Jutsu misses the original target, it usually leaves the attacker very vulnerable. To counter opponents taking advantage of this opportunity, the saya(scabbard) follows up the Battou Jutsu
Name: Sou Ryu Sen - Ikazuchi
Type: Defensive Counter
Description: The Ikazuchi variant of Sou Ryu Sen is used only rarely. It is the same move, however the variation is that the move leads with the saya instead of the sword. This move is effectively used as a distraction while the final blow is landing.
Name: Dou Ryu Sen
Type: Offensive
Description: Dou Ryu Sen is one of the more useful moves. With it, the user swings his sword right above the ground. The pressure uplifts dirt and rock that flies in the direction of the slash. This move is more of a setup attack; it can easily be followed up with a Ryu Tsui Sen, or other such move.
Name: Kuzu Ryu Sen
Type: Offensive
Description: Kuzu Ryu Sen is Kanames' absolute favorite move. This technique is the true display of the incredible speed that Kaname weilds. This move strikes all nine vital points of the body simultaneously, and it is impossible to defend or dodge. This move, however, is used as a test for the Ama Kakeru Ryuno Hirameki. That is the only move that can possibly cancel out Kuzu Ryu Sen.
Name: Ama Kakeru Ryuno Hirameki
Type: Offensive Finisher
Description: This technique is identified as a Battou Jutsu (Sword Drawing Stance) that leads with the left leg instead of the right leg. In addition, if the initial strike is avoided or blocked, the force of the unusually fast slashing motion displaces the air around it, generating a vacuum in its wake and sucking the opponent in; as this happens, the body is spun around for a second strike, with the previous action adding force and momentum to the swing, making the subsequent strike far stronger.
hey one of your attacks and my attacks share a name
Kaname- Posts : 411
stat points : 388
Join date : 2009-03-12
- Post n°16
Re: Techniques
jmcast/makaveli wrote:Kaname wrote:Name: Fire Ball
Type: Active, Offensive
Description: When not in shikai Kaname can form either a wind ball, or a fire ball in his hand . He then proceeds to throw it like a pitcher. In ressurction the the balls are shot from the dragons mouths.
Name: Wind Ball
Type: Offensive
Description: Kanme swirls the air and reiastu into his hand forming a sphere. Kaname then attack the opponent with it, which will usally causes them to go flying backwords, spinning around.Sometimes the attack will burn the opponent where they are hit by it.
Effect: When used in ressurction the ball is shot from the dragon ganulets.
Name: Wind blade
Type: Offensive
Description: Blades of wind are formed from the slashing of Kanryu
Ressurction Techniques:
Name: Air slicing blast
Type: Offensive
Description: A slight sonic sound is emitted from dragons ganulets. This sound allows the control of super sonic sound waves an air pressure. The air is then concentrated in one place, and creates large blasts of air shot from the ganulets.
Name: Dragon of Wind and Flames
Type: Active, Offensive, Defensive
Description: Kaname shoots a fire ball and a wind ball from each dragon ganulet. The four balls combine to form a flame dragon.
Effect: The dragon has 2 purpose, 1 offensive, and 1 defensive.
Offensive purpose: After the dargon is formed it flies and attacks Kaname opponent.
Defensive Purpose: After the dragon is formed it flies and circles Kaname protecting him from attacks.
Name: Blazing Tornado
Type: Active, Offensive
Description: Kaname slashes each blade diagonally once. The slashes let out a gust of wind that sparks when released. The slashes act as two halves to a whole combing to from a tornado of fire.
Name: Dragon Fire
Type: Offensive
Description: Kaname blows multiple fire balls from the dragon ganulets. It can also be combined with throwing weapons, which creates weapons engulfed in flames.
Heaven Blade fighting style:
Kaname has a special sword fighting style. He uses his Masamune for all of the follwing techniques.
Name: Ryu Tsui Sen
Type: Offensive
Description: Ryu Tsui Sen is one of the most basic moves of the style. This move is used often, because most swordsmen have a blind spot in countering attacks from the air. It is simply a powerful sword slash descending from above.
Name: Ryu Kan Sen
Type: Offensive Counter
Description: Ryu Kan Sen is a counterattack move. After using Kaname's incredible speed to avoid a strike, this move is a strike against the back of the opponent's neck.
Name: Ryu Kan Sen - Tsumuji
Type: Offensive Counter
Description: Ryu Kan Sen Tsumuji is one of our Kanames' most powerful and effective counterattacks, second only to Ama Kakeru Ryuno Hirameki. As a weapon attacks, the user of the move will move using his most incredible speed, leap towards the attack, and spin around it, finishing with a powerful strike to the opponents neck.
Name: Ryu Sou Sen
Type: Offensive
Description: Ryu Sou Sen is a primitive form of Kuzu Ryu Sen. This move strikes all nine vital points randomly at very high speeds. However it does not strike them all simultaneously. This move is very useful against opponents with high stamina or that are slow to react.
Name: Ryu Sou Sen - Garami
Type: Offensive
Description: Ryu Sou Sen Garami is an alternative form of Ryu Sou Sen. Instead of striking the vital points at high speed, this attacks a focused point(such as a head, torso) at high speed.
Name: Ryu Shou Sen
Type: Defensive Counter
Description: Ryu Shou Sen is a very deadly technique of Kaname's fighting style. It is used to counterattack any attacks from above. When the powerful force of the upward bound blade clash with that of the velocity of the descending opponent, the impact is very tremendous.
Name: Sou Ryu Sen
Type: Defensive Counter
Description: Sou Ryu Sen is a move that is very effective as a surprise move. If a Battou Jutsu misses the original target, it usually leaves the attacker very vulnerable. To counter opponents taking advantage of this opportunity, the saya(scabbard) follows up the Battou Jutsu
Name: Sou Ryu Sen - Ikazuchi
Type: Defensive Counter
Description: The Ikazuchi variant of Sou Ryu Sen is used only rarely. It is the same move, however the variation is that the move leads with the saya instead of the sword. This move is effectively used as a distraction while the final blow is landing.
Name: Dou Ryu Sen
Type: Offensive
Description: Dou Ryu Sen is one of the more useful moves. With it, the user swings his sword right above the ground. The pressure uplifts dirt and rock that flies in the direction of the slash. This move is more of a setup attack; it can easily be followed up with a Ryu Tsui Sen, or other such move.
Name: Kuzu Ryu Sen
Type: Offensive
Description: Kuzu Ryu Sen is Kanames' absolute favorite move. This technique is the true display of the incredible speed that Kaname weilds. This move strikes all nine vital points of the body simultaneously, and it is impossible to defend or dodge. This move, however, is used as a test for the Ama Kakeru Ryuno Hirameki. That is the only move that can possibly cancel out Kuzu Ryu Sen.
Name: Ama Kakeru Ryuno Hirameki
Type: Offensive Finisher
Description: This technique is identified as a Battou Jutsu (Sword Drawing Stance) that leads with the left leg instead of the right leg. In addition, if the initial strike is avoided or blocked, the force of the unusually fast slashing motion displaces the air around it, generating a vacuum in its wake and sucking the opponent in; as this happens, the body is spun around for a second strike, with the previous action adding force and momentum to the swing, making the subsequent strike far stronger.
hey one of your attacks and my attacks share a name
which one
jmcast/makaveli- Posts : 3256
stat points : 2868
Join date : 2009-03-13
Age : 29
Location : the 6th divison
- Post n°17
Re: Techniques
Kaname wrote:jmcast/makaveli wrote:Kaname wrote:Name: Fire Ball
Type: Active, Offensive
Description: When not in shikai Kaname can form either a wind ball, or a fire ball in his hand . He then proceeds to throw it like a pitcher. In ressurction the the balls are shot from the dragons mouths.
Name: Wind Ball
Type: Offensive
Description: Kanme swirls the air and reiastu into his hand forming a sphere. Kaname then attack the opponent with it, which will usally causes them to go flying backwords, spinning around.Sometimes the attack will burn the opponent where they are hit by it.
Effect: When used in ressurction the ball is shot from the dragon ganulets.
Name: Wind blade
Type: Offensive
Description: Blades of wind are formed from the slashing of Kanryu
Ressurction Techniques:
Name: Air slicing blast
Type: Offensive
Description: A slight sonic sound is emitted from dragons ganulets. This sound allows the control of super sonic sound waves an air pressure. The air is then concentrated in one place, and creates large blasts of air shot from the ganulets.
Name: Dragon of Wind and Flames
Type: Active, Offensive, Defensive
Description: Kaname shoots a fire ball and a wind ball from each dragon ganulet. The four balls combine to form a flame dragon.
Effect: The dragon has 2 purpose, 1 offensive, and 1 defensive.
Offensive purpose: After the dargon is formed it flies and attacks Kaname opponent.
Defensive Purpose: After the dragon is formed it flies and circles Kaname protecting him from attacks.
Name: Blazing Tornado
Type: Active, Offensive
Description: Kaname slashes each blade diagonally once. The slashes let out a gust of wind that sparks when released. The slashes act as two halves to a whole combing to from a tornado of fire.
Name: Dragon Fire
Type: Offensive
Description: Kaname blows multiple fire balls from the dragon ganulets. It can also be combined with throwing weapons, which creates weapons engulfed in flames.
Heaven Blade fighting style:
Kaname has a special sword fighting style. He uses his Masamune for all of the follwing techniques.
Name: Ryu Tsui Sen
Type: Offensive
Description: Ryu Tsui Sen is one of the most basic moves of the style. This move is used often, because most swordsmen have a blind spot in countering attacks from the air. It is simply a powerful sword slash descending from above.
Name: Ryu Kan Sen
Type: Offensive Counter
Description: Ryu Kan Sen is a counterattack move. After using Kaname's incredible speed to avoid a strike, this move is a strike against the back of the opponent's neck.
Name: Ryu Kan Sen - Tsumuji
Type: Offensive Counter
Description: Ryu Kan Sen Tsumuji is one of our Kanames' most powerful and effective counterattacks, second only to Ama Kakeru Ryuno Hirameki. As a weapon attacks, the user of the move will move using his most incredible speed, leap towards the attack, and spin around it, finishing with a powerful strike to the opponents neck.
Name: Ryu Sou Sen
Type: Offensive
Description: Ryu Sou Sen is a primitive form of Kuzu Ryu Sen. This move strikes all nine vital points randomly at very high speeds. However it does not strike them all simultaneously. This move is very useful against opponents with high stamina or that are slow to react.
Name: Ryu Sou Sen - Garami
Type: Offensive
Description: Ryu Sou Sen Garami is an alternative form of Ryu Sou Sen. Instead of striking the vital points at high speed, this attacks a focused point(such as a head, torso) at high speed.
Name: Ryu Shou Sen
Type: Defensive Counter
Description: Ryu Shou Sen is a very deadly technique of Kaname's fighting style. It is used to counterattack any attacks from above. When the powerful force of the upward bound blade clash with that of the velocity of the descending opponent, the impact is very tremendous.
Name: Sou Ryu Sen
Type: Defensive Counter
Description: Sou Ryu Sen is a move that is very effective as a surprise move. If a Battou Jutsu misses the original target, it usually leaves the attacker very vulnerable. To counter opponents taking advantage of this opportunity, the saya(scabbard) follows up the Battou Jutsu
Name: Sou Ryu Sen - Ikazuchi
Type: Defensive Counter
Description: The Ikazuchi variant of Sou Ryu Sen is used only rarely. It is the same move, however the variation is that the move leads with the saya instead of the sword. This move is effectively used as a distraction while the final blow is landing.
Name: Dou Ryu Sen
Type: Offensive
Description: Dou Ryu Sen is one of the more useful moves. With it, the user swings his sword right above the ground. The pressure uplifts dirt and rock that flies in the direction of the slash. This move is more of a setup attack; it can easily be followed up with a Ryu Tsui Sen, or other such move.
Name: Kuzu Ryu Sen
Type: Offensive
Description: Kuzu Ryu Sen is Kanames' absolute favorite move. This technique is the true display of the incredible speed that Kaname weilds. This move strikes all nine vital points of the body simultaneously, and it is impossible to defend or dodge. This move, however, is used as a test for the Ama Kakeru Ryuno Hirameki. That is the only move that can possibly cancel out Kuzu Ryu Sen.
Name: Ama Kakeru Ryuno Hirameki
Type: Offensive Finisher
Description: This technique is identified as a Battou Jutsu (Sword Drawing Stance) that leads with the left leg instead of the right leg. In addition, if the initial strike is avoided or blocked, the force of the unusually fast slashing motion displaces the air around it, generating a vacuum in its wake and sucking the opponent in; as this happens, the body is spun around for a second strike, with the previous action adding force and momentum to the swing, making the subsequent strike far stronger.
hey one of your attacks and my attacks share a name
which one
the one with hirameki
hanabishi kanda- Admin
- Posts : 1725
stat points : 1528
Join date : 2009-03-11
Age : 32
Location : U.S. michigan
Character sheet
battle grounds:
(10/10)
- Post n°18
Re: Techniques
that is regected. you can't creat kidos. they are already made. the kidos 1 through 99 are already made up. so you can not change the numbers.Blankconan wrote:Cero Lento: Slows down the enemy's movements a split second before impact
Bakudo 59 (Uragiruherasu): Creates a cross of hardened reiatsu which locks the target to any surface possible until released or broken.
Cero Pesadilla: Creates an image of the target's worst fear and seals them inside until they defeat it. Target is vulnerable for attacks but can retaliate.
Hado 70 (Juuyubi Byakurai): From all fingers, fire Byakurai, increasing the explosive power by at least ten times. It is controllable by thought.
Incantation: 焦点我が 力 , 起爆付き忘却 , 十指白雷!
(Focus my power, explode to oblivion, ten finger byakurai!)
zozo hurley(nasin)- Posts : 4449
stat points : 3863
Join date : 2009-03-14
Age : 29
- Post n°19
Re: Techniques
hanabishi kanda wrote:that is regected. you can't creat kidos. they are already made. the kidos 1 through 99 are already made up. so you can not change the numbers.Blankconan wrote:Cero Lento: Slows down the enemy's movements a split second before impact
Bakudo 59 (Uragiruherasu): Creates a cross of hardened reiatsu which locks the target to any surface possible until released or broken.
Cero Pesadilla: Creates an image of the target's worst fear and seals them inside until they defeat it. Target is vulnerable for attacks but can retaliate.
Hado 70 (Juuyubi Byakurai): From all fingers, fire Byakurai, increasing the explosive power by at least ten times. It is controllable by thought.
Incantation: 焦点我が 力 , 起爆付き忘却 , 十指白雷!
(Focus my power, explode to oblivion, ten finger byakurai!)
the wars on kanda!!!!!!!!
Tenma- Posts : 435
stat points : 434
Join date : 2009-03-17
Age : 34
Location : The tower of Las Noches... Well that was untill some annoying shinigami came by and destroyed it -.-'
- Post n°20
Re: Techniques
Sealed
-Shunko, type: Black lightning.
- Kung fu, shaolin tiger style.
Shikai:
-Lightning manipulation. (no specific technicues)
-Power of shunko is greatly improved
Bankai:
Mask:
-cero
-Shunko, type: Black lightning.
- Kung fu, shaolin tiger style.
Shikai:
-Lightning manipulation. (no specific technicues)
-Power of shunko is greatly improved
Bankai:
Mask:
-cero
Devodin- Posts : 762
stat points : 497
Join date : 2009-03-13
Age : 33
Location : Washington
Character sheet
battle grounds:
(10/10)
- Post n°21
Re: Techniques
Special abilities of the TITANIUM SPORK OF JUSTICE
#1Allow use of Epic Camera Pose
#3 Image Projection-Static may interfere with transmission
#5 Air freshener- Instantly neutralizes smell
#12 Pocket Dimension-Can hold ridiculously large things in the pocket that holds the spork
#21 Ramen Noodle flavor-All ramen eaten with the spork taste like chicken
#24 Always be gleaming, clean, and ready for action
#57 Growth
#92 Sense when Winnie-Chan is near
#93 Always have a hole to hide in when scary people appear
More to be revealed...
#1Allow use of Epic Camera Pose
#3 Image Projection-Static may interfere with transmission
#5 Air freshener- Instantly neutralizes smell
#12 Pocket Dimension-Can hold ridiculously large things in the pocket that holds the spork
#21 Ramen Noodle flavor-All ramen eaten with the spork taste like chicken
#24 Always be gleaming, clean, and ready for action
#57 Growth
#92 Sense when Winnie-Chan is near
#93 Always have a hole to hide in when scary people appear
More to be revealed...
Viper- Posts : 63
stat points : 65
Join date : 2009-04-03
- Post n°22
Re: Techniques
Cero Techniques
Name: Cero
Type: Offensive
Description: Regular cero.
Name: Cero Fist
Type: Offensive
Description: Keeps Cero in hand and close fist to engulf her fist with Cero.
Name: Gran Ray Cero
Type: Offensive
Description: Regular Gran Ray Cero.
Name: Gran Taifuu Cero
Type: Offensive, Defensive
Description: Combine my Cero with wind.
Offensive: Much stronger then regular Gran Ray Cero.
Denfinsive: Can use attack to blow away any attack or opponite.
Ressurection Techniques:
Name: Medama Sono Miru Shinri (eyes that see truth)
Type: Definsive
Description: My eye's vein pop out which allow me to see everyones ressurection and distinguish a person really reiatsu from a fake one.
Name: Negro Katanas (Black Swords)
Type: Offensive
Description: Viper gathers spirtual particles and creates two small black daggers. The daggers have no handle it is just the blade itself.
Name: Enerugii Disruptor (Energy Disrupter)
Type: Offensive
Description: Viper can cost an opponite to lose the ability to multiply his/her reiatsu in the area she cuts for 3 post.
Requirments: Need to cut the opponite when technique is in use.
Zampakto Techniques:
Name: Ketsueki Yokuboo Shuriken (Blood Lust Shuriken)
Type: Offensive
Description: Viper's shuriken will follow whom evers blood is on the shuriken with out fail. It will not stop until it hits its target or until I command it to stop.
Requirements: The blood of opponite
Name: Motarasu Taifuu Shuriken (Deadly Typhoon Shuriken)
Type: Ultimate Finisher
Description: Viper combines wind and with her shuriken. It creates a gaint energy shuriken made of green energy. It's offensive purpose is to be throw at mutliple enemies and diffucult to dodge do to it's enormes size. It's defensive purpose is to keep it shinning so that no one can get near her or to block long range attacks.
Name: Cero
Type: Offensive
Description: Regular cero.
Name: Cero Fist
Type: Offensive
Description: Keeps Cero in hand and close fist to engulf her fist with Cero.
Name: Gran Ray Cero
Type: Offensive
Description: Regular Gran Ray Cero.
Name: Gran Taifuu Cero
Type: Offensive, Defensive
Description: Combine my Cero with wind.
Offensive: Much stronger then regular Gran Ray Cero.
Denfinsive: Can use attack to blow away any attack or opponite.
Ressurection Techniques:
Name: Medama Sono Miru Shinri (eyes that see truth)
Type: Definsive
Description: My eye's vein pop out which allow me to see everyones ressurection and distinguish a person really reiatsu from a fake one.
Name: Negro Katanas (Black Swords)
Type: Offensive
Description: Viper gathers spirtual particles and creates two small black daggers. The daggers have no handle it is just the blade itself.
Name: Enerugii Disruptor (Energy Disrupter)
Type: Offensive
Description: Viper can cost an opponite to lose the ability to multiply his/her reiatsu in the area she cuts for 3 post.
Requirments: Need to cut the opponite when technique is in use.
Zampakto Techniques:
Name: Ketsueki Yokuboo Shuriken (Blood Lust Shuriken)
Type: Offensive
Description: Viper's shuriken will follow whom evers blood is on the shuriken with out fail. It will not stop until it hits its target or until I command it to stop.
Requirements: The blood of opponite
Name: Motarasu Taifuu Shuriken (Deadly Typhoon Shuriken)
Type: Ultimate Finisher
Description: Viper combines wind and with her shuriken. It creates a gaint energy shuriken made of green energy. It's offensive purpose is to be throw at mutliple enemies and diffucult to dodge do to it's enormes size. It's defensive purpose is to keep it shinning so that no one can get near her or to block long range attacks.
hanabishi kanda- Admin
- Posts : 1725
stat points : 1528
Join date : 2009-03-11
Age : 32
Location : U.S. michigan
Character sheet
battle grounds:
(10/10)
- Post n°23
Re: Techniques
are you with the devisions or what. i keep forgettingzozo hurley(nasin) wrote:hanabishi kanda wrote:that is regected. you can't creat kidos. they are already made. the kidos 1 through 99 are already made up. so you can not change the numbers.Blankconan wrote:Cero Lento: Slows down the enemy's movements a split second before impact
Bakudo 59 (Uragiruherasu): Creates a cross of hardened reiatsu which locks the target to any surface possible until released or broken.
Cero Pesadilla: Creates an image of the target's worst fear and seals them inside until they defeat it. Target is vulnerable for attacks but can retaliate.
Hado 70 (Juuyubi Byakurai): From all fingers, fire Byakurai, increasing the explosive power by at least ten times. It is controllable by thought.
Incantation: 焦点我が 力 , 起爆付き忘却 , 十指白雷!
(Focus my power, explode to oblivion, ten finger byakurai!)
the wars on kanda!!!!!!!!
jmcast/makaveli- Posts : 3256
stat points : 2868
Join date : 2009-03-13
Age : 29
Location : the 6th divison
- Post n°24
Re: Techniques
hanabishi kanda wrote:are you with the devisions or what. i keep forgettingzozo hurley(nasin) wrote:hanabishi kanda wrote:that is regected. you can't creat kidos. they are already made. the kidos 1 through 99 are already made up. so you can not change the numbers.Blankconan wrote:Cero Lento: Slows down the enemy's movements a split second before impact
Bakudo 59 (Uragiruherasu): Creates a cross of hardened reiatsu which locks the target to any surface possible until released or broken.
Cero Pesadilla: Creates an image of the target's worst fear and seals them inside until they defeat it. Target is vulnerable for attacks but can retaliate.
Hado 70 (Juuyubi Byakurai): From all fingers, fire Byakurai, increasing the explosive power by at least ten times. It is controllable by thought.
Incantation: 焦点我が 力 , 起爆付き忘却 , 十指白雷!
(Focus my power, explode to oblivion, ten finger byakurai!)
the wars on kanda!!!!!!!!
yes he is
hanabishi kanda- Admin
- Posts : 1725
stat points : 1528
Join date : 2009-03-11
Age : 32
Location : U.S. michigan
Character sheet
battle grounds:
(10/10)
- Post n°25
Re: Techniques
well. there will be a new bleach rp forum now.
so i will be turning this into a one piece forum
so i will be turning this into a one piece forum